![]() MQOV2 on the other hand will give you the anim data attached to the model, if any. MQO will only export the model with NO anim / rig data (no PRI, TSKIN, or VSKINS). Datmaker allows you to export to MQO and MQOV2. The pictures below will explain a few things about datmaker. You can also resize / full screen the tool to get a bigger picture. ![]() Shift + right click to move your view position. Left click to rotate all around the model. Right click to zoom in and out along with rotating the model side by side. Your model should hopefully load up in the viewer. To begin, simply load your MQO or dat file by clicking File -> open (or open folder for more than 1 file) -> click your dat / MQO file(s). You must use plain material colors (discussed further in MQO segment).ĭatmaker has lots of useful information to show when you enable them. Textures will not be loaded in datmaker so do not attempt to texture your model in MQO OR other programs. Keep in mind that MQO will not support every file type such as. as the file format then simply load the obj model (or any other file format) in metasequoia and save the file as MQO. If you are using blender or another professional grade program for models which have. This tool will not read, to my knowledge, files other than dat or MQO. Datmakers key feature also includes the ability to export. Datmaker mostly deals with 317 revisions but it can load some models up to 718 (with little success). Do not attempt to pack in MQO files into your server because the format is not the same. dat file is a format in which the game can use.
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