You’ll need to learn the particulars of escape velocity, atmospheric drag, heating, launch cycles, and more. Being a simulation game that aims to accurately impart the challenges inherent in the required physics and engineering of spaceflight, playing Kerbal Space Program requires micromanagement and finesse, as well as a willingness to learn from the (often hilarious) mishaps that occur as a result from failed experimentation or botched missions. Like the PlayStaion 4 version of the game, the Xbox One port maintains the distinctive difficulty and meticulous strategy of the PC version. Every aspect of the space program - from designing and building your rockets and flight craft, to taking the controls at mission command, to carrying out the missions themselves - is up to the player. Kerbal Space Program puts players in control of the entire space flight program of the planet Kerbin - an Earth-like planet, orbited by a moon also much like our own, and populated by tiny adorable humanoid creatures, the Kerbals. The Xbox One port of the highly popular space flight sim, Kerbal Space Program, finally made its debut on Microsoft’s current console July 15. Make sure you update your graphics drivers and SteamVR. Per-application settings for Kerbal Space Program. Something that seemed to help a lot was turning on Legacy Reprojection Mode in the SteamVR Try these in the Settings menu, under the Graphics tab: You may need to tone down the graphics for best performance. VR CockpitsĪ set of VR-ready cockpits is provided by the KVR Pods mod. Note that using RPM may hinder performance in VR (lower FPS). There is experimental support for VR interaction with RPM. When I enable VR in the VAB/SPH, everything looks blue! Wasn't designed with VR in mind, and there isn't a whole lot I can do from a modding perspective. No guarantees, but try the Performance Tips below. Requirementsįor installation instructions, see the Install Guide.įor instructions on how to use the mod, see the User Guide.įor guidance on compiling this project and other project documentation, see the Build Guide Known Issues You may experience random crashes while using the mod. It is difficult to achieveĪ smooth experience, but you may try the Performance Tips below. Video cards, VR rendering resolutions, headset refresh rates, etc. There is an infinite combination of PC specs, Performance will vary wildly between setups. Room-scale VR in the VAB and SPH allows you to walk around inside the building and see your craft at a 1:1 scale. Mouse entirely with interactive cockpit controls (buttons, switches, control sticks, throttles, etc.) The goal is to replace the use of the keyboard and Instrumentation provided by the RPM mod (see note below) more immersive features for theĬockpit may come sometime in the future. Currently, it is possible to interact with cockpit IVA in VR puts you inside the cockpit of your craft. The primary focus isįor flight control in IVA, but can also be used for room-scale viewing inside the VAB or SPH. This is a forever-WIP mod to allow the use of VR headsets in KSP. FOLLOW the Install Guide, as there is a little bit more setup compared to other KSP mods. Supports in-flight IVA, and room-scale VAB / SPH. (HTC Vive, Valve Index, Windows MR, Oculus Rift, etc), as supported by OpenVR. An add-on for Kerbal Space Program (KSP) to enable the use of a virtual reality headset
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |